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This was cute! I didn't get very far as I wasn't very good at identifying scenery and the appropriate parser synonyms. A fun nostalgic distraction this morning.

Thank you for playing. I'm going to be adding right click to look support and improving the parser for some of the more complex interactions.

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Completed it, which got me 63 out of 60 points. There’s some really cool places to discover, though the parser needs some TLC, making it quite tricky to get to the end. I hope you make it into a full game with lots of detail.

By the way, apart from QfG of course, did I detect KQ3, KQ4, LSL2 and PQ2 references in there? Mostly in the hallway, but the KQ3 one with a certain magical creature and baked goods…

game end screen

Some spoilery stuff...
  • Although I said the password Fenrus gave me before opening the secret library, I'm not sure that actually had an effect. Did it unlock the library, or would things have gone wrong without saying the password?
  • I was able to "pick up" two books in the secret library, but they didn't show up in my inventory - I was expecting to use the runes book to decipher the cryptic note or the runes on the mirror
  • Anything to do with the key from the seat cushion, the chalk, pizza, or any of the other mushrooms?
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I had the framework of a lot of things in the demo, but many of them were not done and you discovered those, so good job! The other items were added for later use (and because I was learning to code in SCI0). I'm going to be adding right-click to look to the game, so that will (hopefully) make using the text parser easier to target specific things. And yes, lots of references to other Sierra games, which I enjoyed adding. The LSL2 one felt subtle, but if you played LSL2 you'd likely catch it.

The other mushrooms might also be used at a later point in time, but so much of the game was me discovering how to do things and the mushrooms were no exception. I'm glad that you played it and enjoyed it and thanks so much for the feedback!

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The EGA QFG1 is probably my favorite Sierra classic, so it was very nostalgic to visit the world again and explore some new areas. I did struggle a bit in a couple of places, not with puzzles, but trying to figure out what's the exact wording needed for the parser. I think in QFG you could use the right mouse button to examine the environment and I feel like I was kinda missing that feature here.

Found a small bug: I don't know why it happened, but at some point I stepped into some weird wireframe version of the foyer. This also prevented me from going upstairs:

But in overall, I really enjoyed it and will be eagerly wainting for the full version.

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The foyer has been giving me memory problems with the amount of things in it, which is probably the result here. For me, it had been crashing, but I thought that I had solved it. I am planning on adding the right click option, but didn't have time to get it implemented. It will likely require manual scene mapping since SCI0 doesn't support it natively.

Thank you for playing and I'm glad that you enjoyed it!

Great vibes thus far in these screenshots, looking forward (backward?) to this release…