Quest for Erasmus
A downloadable game
Have you played Quest for Glory 1 (EGA) and been curious what is through the doors on the left and right in Erasmus' purple house? So have I and I decided to make a game about it. With the help of some amazing pixel artists (and me, who I wouldn't call amazing), I'm trying to imagine what the entire house would look like and also trying to make a full game experience as well.
This game takes place between Quest for Glory 2 and Quest for Glory 3 during the three months that the hero is in Shapeir. You are a newly initiated wizard in WIT and decide it might be a good idea to check in with your sponsor, Erasmus. You contact Aziza in Shapeir asking if she can help you contact him. She uses her magic in an attempt to make contact with Erasmus but is unsuccessful over many days. Thinking this is highly unusual, she agrees to send you on a quest to find out why he isn't answering her magical calls. She casts a spell creating a portal in front the Erasmus' house using a great deal on magic and your quest begins.
Artwork in the game has been created by a handful of wonderful creators including Deivore, Dan Beeston, and Ryan Slattery (Slattstudio), in addition to myself. Some of the assets come from the original Quest for Glory games by Sierra Online.
The game itself was created using SCI Companion using the SCI0 engine (the same engine used to run the original Quest for Glory EGA game). The demo version is being created for the DOSemeber 2025 Game Jam and a final version is being planned for December 2026.
To get the game working, simply download it, extract it, and run "run.bat" to play it via the included version of DOSBOX-X. If you wish to run it on a DOS machine or another emulator, simply run SCIV.exe on the machine. The default sound driver should support the major sound cards, but please let me know if you run into any problems.
| Status | In development |
| Author | tacoadventure |
| Genre | Adventure |
| Tags | 2D, Fangame, Pixel Art, Retro |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard |
Download
Click download now to get access to the following files:
Development log
- Preview Build Release52 days ago
- Updated Preview Version59 days ago
- New Bug Fix Release for Preview61 days ago
- Fixing some bugs61 days ago
- Preview Version Available62 days ago






Comments
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This was cute! I didn't get very far as I wasn't very good at identifying scenery and the appropriate parser synonyms. A fun nostalgic distraction this morning.
Thank you for playing. I'm going to be adding right click to look support and improving the parser for some of the more complex interactions.
Completed it, which got me 63 out of 60 points. There’s some really cool places to discover, though the parser needs some TLC, making it quite tricky to get to the end. I hope you make it into a full game with lots of detail.
By the way, apart from QfG of course, did I detect KQ3, KQ4, LSL2 and PQ2 references in there? Mostly in the hallway, but the KQ3 one with a certain magical creature and baked goods…
Some spoilery stuff...
I had the framework of a lot of things in the demo, but many of them were not done and you discovered those, so good job! The other items were added for later use (and because I was learning to code in SCI0). I'm going to be adding right-click to look to the game, so that will (hopefully) make using the text parser easier to target specific things. And yes, lots of references to other Sierra games, which I enjoyed adding. The LSL2 one felt subtle, but if you played LSL2 you'd likely catch it.
The other mushrooms might also be used at a later point in time, but so much of the game was me discovering how to do things and the mushrooms were no exception. I'm glad that you played it and enjoyed it and thanks so much for the feedback!
The EGA QFG1 is probably my favorite Sierra classic, so it was very nostalgic to visit the world again and explore some new areas. I did struggle a bit in a couple of places, not with puzzles, but trying to figure out what's the exact wording needed for the parser. I think in QFG you could use the right mouse button to examine the environment and I feel like I was kinda missing that feature here.
Found a small bug: I don't know why it happened, but at some point I stepped into some weird wireframe version of the foyer. This also prevented me from going upstairs:
But in overall, I really enjoyed it and will be eagerly wainting for the full version.
The foyer has been giving me memory problems with the amount of things in it, which is probably the result here. For me, it had been crashing, but I thought that I had solved it. I am planning on adding the right click option, but didn't have time to get it implemented. It will likely require manual scene mapping since SCI0 doesn't support it natively.
Thank you for playing and I'm glad that you enjoyed it!
Great vibes thus far in these screenshots, looking forward (backward?) to this release…